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Category: Everyday Meeple

Pops & Bejou an Interview

Jake, the nickname-less portion of  Pops & Bejou Games reached out recently promoting their soon to launch Kickstarter for their first game CULTivate. A quick look at the box art had me hooked enough to dive a bit deeper. I spent some time going over the rules and watching their How to Play video and found what seems a promising light puzzler with a pile of charm. I look forward to following along with the Kickstarter and giving the game a try when I can.

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Flashlights & Fireflies

So, I am definitely a little late to the table with this “review” as Flashlights & Fireflies was originally published in 2015 and is currently out of print (yet still available in places). Designed by Jeff Johnston the game was originally published by Gamewright Games. I started considering it for our daughter in 2016. She was four at the time. We didn’t actually get a copy of the game until 2019 and so I was worried we had probably missed the window for it since our daughter was now 7. I was wrong though.

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10 out of 2020 Part 2

Here is part 2 of my messy messy list of the Top 10 games I played for the first time in the very messy messy year of 2020. This part of the list might be a bigger mess than the first part. Ah well. Onward to 2021.

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Steve’s Top 10 Games of 2020

2020 has been a lot. Saying it’s been a tough year would be an understatement for some folks. For those of us who got by ok, there were still stressors that you couldn’t avoid. Despite the chaos, it was nice to be able to escape into a board game every now and then. So here my favourite “game getaways” that I enjoyed throughout this tumultuous year.

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Red Raven

This week we celebrate the triple-threat designer, artist and publisher, Ryan Lauket of Red Raven games. Ryan is responsible for hit games like Near and Far and Above and Below. He has a fascinating story of how he started in the board game industry as an artist, then a designer. We dig into all of that goodness and go on to gush over our favourite Red Raven games. While we’ve only played a small sampling of his games, the art, mechanics, narrative and world-building at play has left us craving more.

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