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Episode 9: Story Telling

In this episode we chat about how board games tell stories. Designers have a lot of tools to work with when attempting to weave a story into their game. The components, the artwork, the mechanics and of course, the actual written narrative are all ways to convey a story to players.

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Ep 7 House Rules

Steve and I got together again to talk about board games. Surprised? This time we decided to get in on the house-rules conversation. Everybody gets around to this topic eventually so why not? Naturally, you can’t talk about house-rules without the nod to the hot mess that is Monopoly.

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Ep 6: Theme, A Conversation

After a bit of a hiatus, we return with a rambling conversation about Theme and the language we use to describe board games. We talk about how the word “theme” is often used as a catch-all term for board games and how, as board games evolve with more complex stories and gameplay, the term doesn’t quite work as well anymore. We talk about how it may be beneficial to discuss board games with a broader vocabulary the way movies and literature are discussed.

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Ep 5: Signs of Madness

The tentacled appendages of the Old Ones are far reaching having influenced almost every style of board game. From dungeon crawlers and dice chuckers to word games and co-ops. In our most recent episode, which is months old now, we take a deep dive into some Lovecraftian inspired board games.

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EP 4: The Gateway Episode

In this episode, we talk about what our personal gateway games were and what else the term might mean to us. We talk about how one person’s gateway game might be another person’s slamming door. And how some games that may not be thought of as gateway games might be the spark others need to get into the hobby.

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In-Between Round 3

With Dave away, visiting the mystical, magical island of Newfoundland, this episode of the In-Between has Mitch and I doubling down on our chatter in order to fill the Dave sized gap. Which means, if math can be trusted at all, we go a little overboard.

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Episode 3: Thunderstone Quest

In our third episode of Everyday Meeple Steve leads us in a conversation about what Thunderstone has meant to him, and to us, and how Thunderstone Quest has changed the game, as it were.

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Round 2

The In-Between 2: updates, solo games, worker placement comparisons and things to look forward to. Like the episode it introduces, this intro has been a long time coming. There are a few reasons, but they are pretty boring — it’s summer probably sums up most of it.

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Episode 2 : Terraforming Mars

Welcome to Episode Two of Everyday Meeple as Mitch, Steve and I discuss Terraforming Mars. And that’s how we podcast. We pick a game, we play it a whole bunch and think about it a whole bunch more and then get together and just talk about it. We don’t teach you how to play, or give strategy tips.

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The First In-Between

So, “The In Between” is the show between the show. With Everyday Meeple, we decided to hone in and choose ONE particular game that we’ve been digging. This show allows us to talk about all of the other games we’ve been playing “in between.”

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