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Author: Steve

Ruthless

Ruthless is a perfect example of a modern card game. A game that has suits and poker hands but, because of its theme and setting, the rules make sense to me. It’s a card game that uses poker-style hands as a mechanic but bids adieu to the Royal suits of traditional playing cards. Replacing them instead with amazingly illustrated pirates. The standard four suits we’ve come to know are supplanted with swashbuckling swords, skull and crossbones, and bleeding hearts.

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Nunami

When an article appeared on Steve’s computer screen one day announcing that Nunami was the first Inuit- designed board game and that it had a positive environmental message, he immediately wanted to know more. Steve reached out to the designer of the game, Thomassie Mangiok and he was kind enough to answer some questions about himself and his game.

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Steve’s Top 10 Games of 2020

2020 has been a lot. Saying it’s been a tough year would be an understatement for some folks. For those of us who got by ok, there were still stressors that you couldn’t avoid. Despite the chaos, it was nice to be able to escape into a board game every now and then. So here my favourite “game getaways” that I enjoyed throughout this tumultuous year.

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Red Raven

This week we celebrate the triple-threat designer, artist and publisher, Ryan Lauket of Red Raven games. Ryan is responsible for hit games like Near and Far and Above and Below. He has a fascinating story of how he started in the board game industry as an artist, then a designer. We dig into all of that goodness and go on to gush over our favourite Red Raven games. While we’ve only played a small sampling of his games, the art, mechanics, narrative and world-building at play has left us craving more.

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Eila & Something Shiny

Eila and Something Shiny is a unique and clever solo experience. I had a blast playing this game and my 6-year-old had just as much fun watching my adventure with Eila. As an avid solo board gamer, this is one of my most highly anticipated games of the year. I can’t wait to continue adventuring towards the promise of “something shiny” this April when the game launches on Kickstarter.

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