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Pops & Bejou an Interview

Jake, the nickname-less portion of  Pops & Bejou Games reached out recently promoting their soon to launch Kickstarter for their first game CULTivate. A quick look at the box art had me hooked enough to dive a bit deeper. I spent some time going over the rules and watching their How to Play video and found what seems a promising light puzzler with a pile of charm. I look forward to following along with the Kickstarter and giving the game a try when I can.

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OTT with Creature Comforts

Put on your VR headset and climb On the Table to take a close-up look at the wonder of Creature Comforts. Our second “On the Table” VR experiment is a look at the fantastic family game Creature Comforts, published by Kids Table Board Gaming. The game is designed by Roberta Taylor with art by Shawna JC Tenney. Climb onto our table and take a look around at the beautiful art and fantastic components.

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Ruthless

Ruthless is a perfect example of a modern card game. A game that has suits and poker hands but, because of its theme and setting, the rules make sense to me. It’s a card game that uses poker-style hands as a mechanic but bids adieu to the Royal suits of traditional playing cards. Replacing them instead with amazingly illustrated pirates. The standard four suits we’ve come to know are supplanted with swashbuckling swords, skull and crossbones, and bleeding hearts.

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Nunami

When an article appeared on Steve’s computer screen one day announcing that Nunami was the first Inuit- designed board game and that it had a positive environmental message, he immediately wanted to know more. Steve reached out to the designer of the game, Thomassie Mangiok and he was kind enough to answer some questions about himself and his game.

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Flashlights & Fireflies

So, I am definitely a little late to the table with this “review” as Flashlights & Fireflies was originally published in 2015 and is currently out of print (yet still available in places). Designed by Jeff Johnston the game was originally published by Gamewright Games. I started considering it for our daughter in 2016. She was four at the time. We didn’t actually get a copy of the game until 2019 and so I was worried we had probably missed the window for it since our daughter was now 7. I was wrong though.

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