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ABOUT US

Everyday Meeple as a website exists as an offshoot from some earlier projects. We had originally started the Secret Order of the Rolling Duck as our board game group and from there we started a small podcast as an outlet for our ever-growing board game addictions. The thought of being able to share our thoughts and conversations with the community, whether anyone listened or not felt the right next step.

From there we put together this small web page and have been trying to make it as much as a habit as gaming to contribute. It is always a bit tricky between full-time jobs and families but it is never far from our minds and there are always things slowly coming together. Someday it will be bursting at the seems.

GET IN TOUCH

We love mail! If you want to send us anything board game related send it to the address below. We’ll send you back a postcard or something.

MAILING ADDRESS:
C/O M Morris
14 Bickerton Ave
Sackville NB
E4L 3M7
CANADA

Steve Haley

Steve Haley

Steve Haley is a musician and high school teacher with a penchant for comic books, RPG video games and exploring the world of craft beers one (or two) bottles at a time. His favorite game mechanic is deck building and he gets a bit light headed when he is able to chain together more than three cards in a hand.

Dave Bartlet

Dave Bartlet

Dave Bartlett is also a musician and a media producer who has worked extensively with the CBC. He juggles his work with a lengthy roster of adventures who he guides through local Pathfinder RPG games. He founded the Sackville RPG Society and introduces newcomers to the world by hosting open games regularly. Most recently he has been in seclusion Terra-forming Mars.

Mitch Morris

Mitch Morris

Mitch is a graphic designer with what could be referred to as a compulsion to design and redesign things that may or may not need it. Truly a jack of all trades and master of none (well maybe the one) he will retrofit your kitchen table or redesign your player mats. He can’t help himself.

Portfolio Things

The history of the rolling duck

We exist because as a graphic designer I have a bit of a problem. Anytime I start anything new it needs a logo or a t-shirt. Or a logo, a t-shirt, a mug, coasters, bags, books… I once accidentally started a small gang club because I made a logo for my moped.  

 We started getting a large group of our friends together to play board games somewhat regularly and so in my head it immediately needed to be turned into a club and have a t-shirt (and a coffee mug). I liked the idea of having the sinister feel of a secret order like the Illuminati but instead of taking over the world they are just getting together in secret and playing games amongst themselves (which may include games where they take over the world). I like the small bits of comedy in that and small bits of comedy are some of the best bits of comedy. I also thought that I really wanted everybody to wear a fez and wanted to make something that looked good on a fez (we don’t have fez’s yet, sadly).

Fezzes or no Fezzes, The Secret Order of the Rolling Duck was created and the initiates were put through a gauntlet of trials that included chucking dice, managing hands of cards, flipping tiles, building decks and choosing feats, among other daunting tasks. Over a year in and the Order has moved on to daring adventures like traversing wastelands, speeding through galaxies and delving dungeons. The more committed members have even devoted time each month to talk in depth about the inner workings of the organization and what it is it spends all its time doing.

“But why the Rolling Duck?” you ask.

That’s a pretty good question. But that’s also the secret part. It’s not a great secret and I would pick something else if I were starting over but we have already got t-shirts, drink coasters, tote bags, RPG character books, dice trays, coffee mugs, some prototype games, and one game table sporting the club emblem.

We called our podcast Everyday Meeple because we felt it would express our position as people who love board games, try and play everyday but are still learning the “what’s what” and “who’s who” in the ever expanding board game world.