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Author: Steve

Episode 9: Story Telling

In this episode we chat about how board games tell stories. Designers have a lot of tools to work with when attempting to weave a story into their game. The components, the artwork, the mechanics and of course, the actual written narrative are all ways to convey a story to players.

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Ep 5: Signs of Madness

The tentacled appendages of the Old Ones are far reaching having influenced almost every style of board game. From dungeon crawlers and dice chuckers to word games and co-ops. In our most recent episode, which is months old now, we take a deep dive into some Lovecraftian inspired board games.

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Royal Bastards, a KS Preview

We recently had a chance to play Royal Bastards by Flamestryke Games. A chaotic area control game in a fantasy world filled with magical bastards and dice combat. Royal Bastards is launching soon on Kickstarter. Steve has put a few of his thoughts together here for your consideration.

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For the Love of Art

To some, board games have always been beautiful. To folks who love game design, a game like Catan or even Monopoly, might very well hold some aesthetic appeal. To others, those games may just appear bland and boring. Well, the era of bland and boring board game art seems to be at an end. Board games are beginning to feature jaw dropping, beautiful art.

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